Immortals hands-on: I guess Ubisoft is copying Breath of the Wild now

As part of today's "Ubisoft Forward" event—which began with a statement from CEO Yves Guillemot apologizing for years of abusive behavior and a recent PR faux pas—the game studio revealed a game that, in light of the company's issues, seems like a weird flex.

The two-hour demo I played of Immortals: Fenyx Rising, a third-person adventure in the vein of Nintendo's Legend of Zelda: Breath of the Wild, feels like a game from a problematic Ubisoft era. (It's been around for long enough, having originally been revealed as a game called Gods & Monsters, but now has a new title and a December 2 release date.) Before I get into the game's mechanics—which rip off BotW so shamelessly that I wonder whether Nintendo may press charges—I want to talk about its tone.

“Get a room, already”

The game stars Fenyx, a mortal Greek woman with supernatural powers like flight and telekinesis, on a mission to restore order to Mount Olympus. At first glance, you may look at the armor-clad hero and think Ubisoft has continued its streak of cool-and-powerful game heroines, following Assassin's Creed Odyssey's Kassandra.

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